I had the privilege to work at Valve in the studio's early days, during the dawn of first person shooters. The Internet was nothing like it is today. We were on our own on how to make things work. This art work is extremely primitive by today's standards. We had to fit an ENTIRE character with a limited 256 palette onto one 320 x 200 using software called Deluxe Paint. Wacom tablets were just becoming available, most of the time you painted with a mouse. People got to the Web through services like Compuserve and AOL.
Being such a small team, we often had to do many roles. I was able to design, concept, build, rig and animate most of my characters. I was responsible for half the characters and environment props. I created and animated the scientists & aliens and got to work with early versions of scripted sequences. It's been amazing watching the game grow to be what it is. It is one of my fondest memories of development.