3DRealms _ Duke Nukem & Shadow Warrior
This was one of the first characters I created for Duke Nukem, the Pig Cop.

This was one of the first characters I created for Duke Nukem, the Pig Cop.

This was the second level boss for the game.

This was the second level boss for the game.

Concept art for the Octobrain

Concept art for the Octobrain

Concept illustration for game

Concept illustration for game

Final Cinematic for Plutonium Pack

Final Cinematic for Plutonium Pack

Alien creature for Plutonium pack. This is from the sprite sheet. It is missing a few frames.

Alien creature for Plutonium pack. This is from the sprite sheet. It is missing a few frames.

This was the ape like character for Shadow Warrior.

This was the ape like character for Shadow Warrior.

Concept art for undead sumo for Shadow Warrior

Concept art for undead sumo for Shadow Warrior

Concept art for bomb carrying zombie in Shadow Warrior.

Concept art for bomb carrying zombie in Shadow Warrior.

Apogee/3D Realms was where I got my start. The first game I worked on was Rise of the Triad as a pixel artist. These were the days of sprite characters in 3D engines. Resolution was very low and you had to work with 65 pixel tall characters and 4 frame walks. For Duke Nukem, I learned the process and took over all the characters and other assets for the project. After Duke, we did the Plutonium Level Pack. We moved onto Shadow Warrior afterwards. I worked on that partially before I moved on to a new project.