Characters could connect to this device and get power for weapons. Early concept/gameplay tests.
Concept of power conduit
Ingame animation of the soldier weapon. The green was power. This was the TF2 "War of the Worlds" version. Very Steampunk.
Reload animation. I was responsible for everything. Concept, modeling, rigging and animation.
Concept of soldier shield
Animation for soldier shield, minus shield effect. Device would unfold, shield would appear.
TFC, CS Retail & Early TF2
After working on Half Life, the teams split between HL2 and Team Fortress. I loved online FPS and did not hesitate to join.
I got to work on 2 versions of Team Fortress Classic. I also worked on the first retail version of Counterstrike. This was by far some of my best memories. There's nothing like working, going home and playing that same game with the online community!
We also started working on what the next TF would be. It started with the Brotherhood of Arms and was visualized many different ways. TF modern warfare, TF in space, etc. We spent many years developing so many different versions of the game. I was only involved in the very early stages with what we see today.